目录
  1. 1. canvas图表的绘制
    1. 1.1. 绘制网格
    2. 1.2. 绘制坐标系
    3. 1.3. 绘制坐标点
    4. 1.4. 完整折线图
canvas图表的绘制

canvas图表的绘制

绘制网格

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
canvas {
border: 1px solid #ccc;
}
</style>
</head>
<body>
<canvas width="600" height="400"></canvas>
<script>
var myCanvas = document.querySelector('canvas');
var ctx = myCanvas.getContext('2d');

/*1.绘制网格*/
/*2.网格的大小*/
var gridSize = 10;
// 获取画布大小
var canvasHeight = ctx.canvas.height;
var canvasWidth = ctx.canvas.width;
// 计算线X轴方向的线条数*/
var xTotal = Math.floor(canvasHeight / gridSize);
for (var i = 0; i <= xTotal; i++) {
ctx.beginPath();
ctx.moveTo(0, i * gridSize - 0.5)
ctx.lineTo(canvasWidth, i * gridSize - 0.5)
ctx.strokeStyle = '#eee';
ctx.stroke();
}
// 计算线Y轴方向的线条数*/
var yTotal = Math.floor(canvasWidth / gridSize);
for (var i = 0; i <= yTotal; i++) {
ctx.beginPath();
ctx.moveTo(i * gridSize - 0.5, 0)
ctx.lineTo(i * gridSize - 0.5, canvasHeight)
ctx.strokeStyle = '#eee';
ctx.stroke();
}
/*5.遍历的形式去画*/
</script>
</body>
</html>

绘制坐标系

/*1.绘制坐标系*/
/*2.确定原点*/
/*3.确定距离画布旁边的距离*/
/*4.确定坐标轴的长度*/
/*5.确定箭头的大小  是个等边三角形  10 */
/*6.绘制箭头填充*/
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
canvas {
border: 1px solid #ccc;
}
</style>
</head>
<body>
<canvas width="600" height="400"></canvas>
<script>
var myCanvas = document.querySelector('canvas');
var ctx = myCanvas.getContext('2d');

/* 确定距离画布旁边的距离 */
var space = 20;
/* 确定箭头的大小 */
var arrowSize = 10;

/*计算原点*/

/* 获取获取画布的大小 */
var canvasWidth = ctx.canvas.width;
var canvasHeight = ctx.canvas.height;

var x0 = space;
var y0 = canvasHeight - space;

/* 等边三角形的高 */
var arrowH = arrowSize/2*Math.sqrt(3)

/*绘制x轴*/
ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(canvasWidth - space,y0)
ctx.stroke();


/* 画X轴箭头 */

ctx.beginPath();
ctx.moveTo(canvasWidth - space - arrowH, y0 - 5);
ctx.lineTo(canvasWidth - space,y0)
ctx.lineTo(canvasWidth - space - arrowH, y0 + 5)
ctx.closePath()
ctx.fill();
ctx.stroke();

/*绘制y轴*/
ctx.beginPath();
ctx.moveTo(x0, y0);
ctx.lineTo(space,space)
ctx.stroke();

/* 画Y轴箭头 */
ctx.beginPath();
ctx.moveTo(space-5, space+arrowH);
ctx.lineTo(space,space)
ctx.lineTo(space+5,space+arrowH)
ctx.closePath()
ctx.fill();
ctx.stroke();

</script>
</body>
</html>

绘制坐标点

/*1.绘制点*/
/*2.点的尺寸*/
/*3.以坐标中心绘制点*/
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
canvas {
border: 1px solid #ccc;
}
</style>
</head>
<body>
<canvas width="600" height="400"></canvas>
<script>
var myCanvas = document.querySelector('canvas');
var ctx = myCanvas.getContext('2d');

/*1.绘制点*/
/*2.点的尺寸*/
/*3.以坐标中心绘制点*/

/*点坐标*/
var coordinate = {
x:100,
y:100
}
/*点尺寸*/
var dottedSize = 10;

/* 保证以坐标中心绘制点 */
ctx.moveTo(coordinate.x - dottedSize / 2,coordinate.y - dottedSize / 2);
ctx.lineTo(coordinate.x + dottedSize / 2,coordinate.y - dottedSize / 2);
ctx.lineTo(coordinate.x + dottedSize / 2,coordinate.y + dottedSize / 2);
ctx.lineTo(coordinate.x - dottedSize / 2,coordinate.y + dottedSize / 2);
ctx.closePath();
ctx.fill();

</script>
</body>
</html>

因此,一个完整的折线图就可以拼凑一块儿组成:

完整折线图

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
canvas {
border: 1px solid #ccc;
}
</style>
</head>
<body>
<canvas width="600" height="400"></canvas>
<script>
/*1.构造函数*/
var LineChart = function(ctx) {
/*获取绘图工具*/
this.ctx = ctx || document.querySelector('canvas').getContext('2d');
/*画布的大小*/
this.canvasWidth = this.ctx.canvas.width;
this.canvasHeight = this.ctx.canvas.height;
/*网格的大小*/
this.gridSize = 10;
/*坐标系的间距*/
this.space = 20;
/*坐标原点*/
this.x0 = this.space;
this.y0 = this.canvasHeight - this.space;
/*箭头的大小*/
this.arrowSize = 10;
/* 等边三角形的高 */
this.arrowH = Math.floor(this.arrowSize / 2 * Math.sqrt(3))
/*绘制点*/
this.dottedSize = 6;
/*点的坐标 和数据有关系 数据可视化*/
}
/*2.行为方法*/
LineChart.prototype.init = function(data) {
this.drawGrid();
this.drawAxis();
this.drawDotted(data);
};
/*绘制网格*/
LineChart.prototype.drawGrid = function() {
/*x方向的线*/
var xLineTotal = Math.floor(this.canvasHeight / this.gridSize);
this.ctx.strokeStyle = '#eee';
for (var i = 0; i <= xLineTotal; i++) {
this.ctx.beginPath();
this.ctx.moveTo(0, i * this.gridSize - 0.5);
this.ctx.lineTo(this.canvasWidth, i * this.gridSize - 0.5);
this.ctx.stroke();
}
/*y方向的线*/
var yLineTotal = Math.floor(this.canvasWidth / this.gridSize);
for (var i = 0; i <= yLineTotal; i++) {
this.ctx.beginPath();
this.ctx.moveTo(i * this.gridSize - 0.5, 0);
this.ctx.lineTo(i * this.gridSize - 0.5, this.canvasHeight);
this.ctx.stroke();
}
};
/*绘制坐标系*/
LineChart.prototype.drawAxis = function() {

/*绘制x轴*/
this.ctx.beginPath();
this.ctx.strokeStyle = '#000';
this.ctx.moveTo(this.x0, this.y0);
this.ctx.lineTo(this.canvasWidth - this.space, this.y0)
this.ctx.lineTo(this.canvasWidth - this.space - this.arrowH, this.y0 - this.arrowSize / 2);
this.ctx.lineTo(this.canvasWidth - this.space - this.arrowH, this.y0 + this.arrowSize / 2);
this.ctx.lineTo(this.canvasWidth - this.space, this.y0)
this.ctx.stroke();
this.ctx.fill();

/*Y轴*/
this.ctx.beginPath();
this.ctx.strokeStyle = '#000';
this.ctx.moveTo(this.x0, this.y0);
this.ctx.lineTo(this.space, this.space);
this.ctx.lineTo(this.space-this.arrowSize / 2, this.space+this.arrowH);
this.ctx.lineTo(this.space + this.arrowSize / 2, this.space+this.arrowH);
this.ctx.lineTo(this.space, this.space);
this.ctx.stroke();
this.ctx.fill();
};
/*绘制所有点*/
LineChart.prototype.drawDotted = function(data) {
/*1.数据的坐标 需要转换 canvas坐标*/
/*2.再进行点的绘制*/
/*3.把线连起来*/
var that = this;
/*记录当前坐标*/
var prevCanvasX = 0;
var prevCanvasY = 0;
data.forEach(function(item, i) {
/* x = 原点的坐标 + 数据的坐标 */
/* y = 原点的坐标 - 数据的坐标 */
var canvasX = that.x0 + item.x;
var canvasY = that.y0 - item.y;
/*绘制点*/
that.ctx.beginPath();
that.ctx.moveTo(canvasX - that.dottedSize / 2, canvasY - that.dottedSize / 2);
that.ctx.lineTo(canvasX + that.dottedSize / 2, canvasY - that.dottedSize / 2);
that.ctx.lineTo(canvasX + that.dottedSize / 2, canvasY + that.dottedSize / 2);
that.ctx.lineTo(canvasX - that.dottedSize / 2, canvasY + that.dottedSize / 2);
that.ctx.closePath();
that.ctx.fill();
/*点的连线*/
/*当时第一个点的时候 起点是 x0 y0*/
/*当时不是第一个点的时候 起点是 上一个点*/
if (i == 0) {
that.ctx.beginPath();
that.ctx.moveTo(that.x0, that.y0);
that.ctx.lineTo(canvasX, canvasY);
that.ctx.stroke();
} else {
/*上一个点*/
that.ctx.beginPath();
that.ctx.moveTo(prevCanvasX, prevCanvasY);
that.ctx.lineTo(canvasX, canvasY);
that.ctx.stroke();
}
/*记录当前的坐标,下一次要用*/
prevCanvasX = canvasX;
prevCanvasY = canvasY;
});
};
/*3.初始化*/
var data = [{
x: 100,
y: 120
},
{
x: 200,
y: 160
},
{
x: 300,
y: 240
},
{
x: 400,
y: 120
},
{
x: 500,
y: 80
}
];
var lineChart = new LineChart();
lineChart.init(data);
</script>
</body>
</html>

文章作者: Jachie Xie
文章链接: https://xjc5772.github.io/2020-07/30/%E5%AD%A6%E4%B9%A0/%E5%89%8D%E7%AB%AF%E5%AD%A6%E4%B9%A0/H5/canvas%E5%9B%BE%E8%A1%A8%E7%9A%84%E7%BB%98%E5%88%B6/
版权声明: 本博客所有文章除特别声明外,均采用 CC BY-NC-SA 4.0 许可协议。转载请注明来自 XJC&Blog
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